Patch Notes: Day 8

Bug Fixes

  • Updated the value of Tier 4-6 weapons to Trading Post values so they keep correctly on death

  • Fix issue where all players leaving guild would have Top Guild mark for an hour

  • Fixed Enchanted Bolts - Dragonfire damage calc was wrong, Piercing was hitting 2x the max hit

  • Fixed Cultist's Repeater - it should trigger the Enchanted bolt on-hit effects (on %) in normal use

  • Special Bar Fix

  • Players can no longer drop items while in combat with another player

Balance Changes

  • Stone Maul - reduced armor penetration from 100% to 75%

  • Teleport Tab cannot be used by Top 5 Guilds

  • Removed Teleblock from shop, added to Skilling (Curios) drop at 2x the rate of the Teleport Tab

Other Changes

  • Mastery Scrolls have been added as extremely rare drops to the Bosses in the game, ahead of our Mastery Respec / Prestige system release

PVP Changes

Gear Savior πŸ‘Ό - Random Trigger

The more players are involved in your death to PvP, the more likely it is for "Gear Savior" to trigger -> this perk will miraculously result in you keeping all of your equipped weapons & items after respawning.

Environmental Stress (Players in Area)

The more players are in an area, the higher the Stress increase from Environmental Stress (randomly chance to trigger based on Region tier). Previously, +4 Stress was gained per Environmental Stress tick, this now scales between +3 and +10 based on the number of players nearby.

Stress on Aggressive Action

When engaging in an aggressive action (that would Skull / Mark as Outlaw if not already a red name), players gain a significant amount of stress. This does not trigger again until the player goes out of combat for a while. This stress amount deals half of the Stress gain to all players nearby (including the target).

100+ Stress Changes

At 100+ Stress, players gain Afflictions. All of theses afflictions have had their positive effects nerfed. Rolling to an Exalted status (~25% chance) will additionally heal the player for 15% of max HP + 2.

200 Stress Changes

At 200 (max) Stress, you will deal 50% less damage.

PvP Rewards scaling on Reward Index

The higher your Reward Index, the less likely it is for items dropped by a player on death to trash before being added to the Loot Bag - meaning more rewards dropped. Previously, this chance was 25%, now it scales from 10% (at 10k Reward Index) to 50% (at 0 Reward Index). This incentivizes longer duration PvP trips, and mixed PvPvM / opportunistic PvP.

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