πŸ‘‘Guilds

"Power is not taken. It is delegated, taxed, and made profitable." β€” A Viceroy’s Maxim

In Season 2: The Paymasters, Viceroys are guild leaders who command powerful guilds of adventurers, mercenaries, and gatherers. These Old World aristocrats don't dirty their own hands β€” they fund, manipulate, and control. By supplying Charters, Energy, and critical gear, Viceroys compete for dominance over the Royal Favor Leaderboards and fight proxy wars through their guilds.

Becoming a Viceroy

Viceroys gain their status via the following ways:

  • Holding a Cambria Founder NFT βœ…

    • OR

  • Mint and deposit 10+ Royal Charters βœ…


Guild Mechanics

🧾 Guild Creation & Management

  • Viceroys can:

    • Create a named Guild

    • Invite or kick members at will

    • Promote members to Captain or Patron

Charter Slots & Sponsorship

🎟️ Slots

  • Each deposited Charter into the Guild unlocks 1 Guild Slot for a Free-to-Play (F2P) player.

  • Sponsored Players occupy these slots and share their Royal Favor earnings with the Viceroy based on a negotiable split.

  • If a Sponsored Player leaves or is kicked, they revert to F2P status with all normal gameplay restrictions.

πŸ’Ž Non-Sponsored Members

  • Players who own their own Charter do not take up a slot.

  • They may join a guild freely and still share Royal Favor with the Viceroy in exchange for perks (e.g., steady Energy Orb supply).


The Guild Chest & Safe

πŸ“¦ Guild Chest

  • Shared storage accessible by all members.

  • Members can deposit any items.

  • Sponsored members can withdraw up to 8 Energy Orbs per day.

  • Captains can withdraw additional items (gold, weapons, armor) from the safe

  • Viceroy has full access and authority to kick, promote, or change roles.

πŸ” Guild Safe

  • A separate storage tab (or object) for high-value items and currency.

  • Only Viceroy and Captains can withdraw.

  • Everyone can deposit.

  • Ideal for holding rare drops, gold reserves, and strategic resources.


Royal Favor Splits & Contribution System

βš–οΈ Split Mechanics

  • Viceroy sets custom Split % per member, when inviting members to Guild

  • Max Viceroy fee is 80% (the invited member must receive at least 20% of the rewards)

  • On cash-in, Coins and Royal Favor from Corrupted Loot is auto-split (upon cash-in) between the player and the Guild

πŸ‘‘ Patron Role

  • A Patron is a Guild member who receives a share of Royal Favor without occupying a Charter slot (i.e., not a Sponsored Player) by contributing Charters and Energy Orbs to the Guild Chest.

  • Patrons are essentially "investors" in the Guild who are brought in to fund the Guild's expenses for an equal split of the rewards.

  • The Guild Leader is always a Patron.

  • Patrons split the Viceroy's portion based on Total Contribution Score (ETH value of Charters & Orbs deposited into Guild Chest)

πŸ“Š Contribution Tracking

Each Patron receives Contribution Points:

  • +0.02 per Charter Slot they’ve enabled via Charter deposit (based on 0.02 ETH value of Charters)

  • +0.0015 per Energy Orb deposited to the Guild Chest (based on 0.0015 ETH value of Orbs)

The total Royal Favor generated via Split is distributed pro-rata among all Patrons, including the Guild Leader.


Roles and Permissions

Role
Can Invite
Withdraw Gear
Withdraw Energy
Set Splits
Access Safe

Viceroy

βœ… Yes

βœ… Yes

βœ… Yes

βœ… Yes

βœ… Yes

Captain

βœ… (Optional)

βœ… Yes

βœ… Yes

βœ… Yes

βœ… Yes

Member

❌ No

❌ No

βœ… (8/day)

❌ No

❌ No

Patron

❌ No

❌ No

❌ No

❌ No

βœ… Yes


Guild Tracking

Guild Leaders can track a variety of metrics for each guild member. They can also view a log of all items withdrawn and deposited into the Guild Chest and Safe.

🧍 Per Member

  • Total Royal Favor Earned

  • Royal Favor per Day

  • Total Resources Gathered

  • Energy Orbs Withdrawn / Used

🏰 Guild-Wide

  • Total Split Revenue earned by Viceroy and Patrons

  • Contribution Ratios for all Patrons

  • Total Active Slots and Sponsored Players


Leaving the Guild

Players must cash in all Royal Favor items in their inventory or bank before leaving or being kicked.

  • If not, those items are lost.

  • All guild access is revoked immediately upon exit.


Strategy

Viceroys function as the strategic overlords of Cambria β€” recruiting, supplying, and profiting from the labor of others. Guild management becomes an economic minigame of trust, control, and output optimization.

  • Viceroys are incentivized to:

    • Sponsor the most efficient adventurers

    • Monitor activity

    • Adjust splits based on performance

    • Prevent defection or sabotage

Even though Viceroys split the returns from their Charter and Orb investments with the adventurers that they sponsor, they benefit from the following:

  • Higher placement on the Total Royal Favor Leaderboard (eligible for Founder NFTs, multipliers up to 1.15x on Royal Favor earnings for Top 50)

  • Guild coordination to tackle tough Bosses, and the World Boss / Guild Stronghold events

  • Guilds usually target the best players to maximize their earnings

  • Guild members don't get taxed by the Paymasters - so instant +15% boost to earnings for both Guild Members and their leaders / sponsors.

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