> For the complete documentation index, see [llms.txt](https://cambria-1.gitbook.io/gold-rush-s2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cambria-1.gitbook.io/gold-rush-s2/patch-notes/patch-notes-day-3.md).

# Patch Notes: Day 3

## Day 3: Mok'rul's Feast, Wilderness Course

<figure><img src="/files/6Moekqhr4vv0MRAPLfLe" alt=""><figcaption></figcaption></figure>

Mok'rul (Dungeon Boss in T5) is now enhanced, dropping between 1 to 14 Gems on death (5-min respawn). &#x20;

* Each Gem is now worth 250 (2.5x+ previous) Royal Favor and 7,500 (2.5x+ previous) Silver. &#x20;
* Gems are heavy to carry. &#x20;
* Mokrul's Arena burns 20x base energy (T5 default is 15x)&#x20;

All other NPC reward yields are reduced by 15% during the event to balance out Silver emissions.

<figure><img src="/files/0Dfvt7aKUdUMv4aKnnFk" alt=""><figcaption></figcaption></figure>

Additionally, all rewards in the Agility Course in the Wilderness have been increased by 8x.

## Patch Notes

* Fixed Guild Chest History
* Reduced healing of Carp, Lobster, and Eel
* Reduced Obsidian Spawns
* Increased AFK timer to 2 min
* Increased Velmora (Swamp Boss) damage against Ranged armor, Velmora now does more damage the fewer players are in the area.
* Fixed Freeze immunity (now correctly gives players immunity from additional freezes)
* Increased Item Repair costs for higher Tiers
* Fixed base gold value for tier 5-6 weapons so they get kept on death more vs stacks of food
* Increased tier of Dragonsteel weapons to Tier 6 (increasing repair cost)
* Increased Cloth mats requirement for all Magic Robes
* Added Nightmare Robe (T4), a new tier of Magic Robes between T3 and the Cultist Robe/Hood and Battlemage. &#x20;
* Increased cost to craft Battlemage Robes with the Obsidian Bar, decreased relative Magic Strength
* Moved some Magic Strength bonus from Staffs/Corrupted Staff/Archemage's Staff to the Robes
* Cultist robe Magic Strength reduced by 2
* Buffed Mage's Book by +1 Magic Strength, +1 for Magic Accuracy
* Reduced ranged bonus penalty for Kiteshields - making tank ranged builds more viable
* Changed Wicket Shield (anti-range shield) to Spell-Breaker (anti-mage shield) with Magic Defence
* Level range is now required to attack other players:
  * T3 (25 Level Diff)
  * T4 (50 Level Diff)
  * T5 (Anyone can attack)
* Fixed Energy Restore bug
* Fixed F2P usage of Trading Post (exploit)
* Players that die to other players will always lose all but one items (PvP death) - previously, if an NPC did more damage, it would count as a PvE death and they would keep all their equipment
* Reduced Special Attack energy cost of Mystbark Shortbow from 55 to 30
* Removed global messages for T2/T3 artifact drops
* NPC Reward Changes
  * Shadowsoul Cannibal, Spiritmancer, Knight, and Butcher reduced to reward levels slightly above their original amounts before the Event
* Fixed some issues with Skull (PvP Red) detection and items dropped on death
* Affliction Changes
  * Demonic Attack Speed increase (up to 50% at 1 HP) reduced by half, max of 25%
  * Global damage boost if you have an affliction reduced from 15% to 10%
  * Demonic Damage boost reduced from 25% to 15%
* Fishing Random Event
  * Sometimes while fishing, a bandit will approach you and start attacking
* Increased rewards (Bloodstained Silver) for Agility Tickets by 1.5x&#x20;

## Mastery Changes

* Increased Max Health: 10% -> 20%
* Increased PvP Damage Reduction: 10% -> 15%
* Increased Magic Defense Bonus by 10.
* Reduced Frozen Chill Damage @ T5 by 2.5%.
* When freezing an opponent with Frost spells or Frost Nova, the target(s) will be immune to the root effect for 4s, once the target escapes from the effect.
  * Frost Nova will still apply the slow effects, even if the target is immune to root effects.
* Players no longer keep their items if killed by another player (when the NPC deals the most damage). It will always be treated as a player kill.
* Players will no longer lose their items if they end up killing themselves. (Excluding NPC/PvP kills)

Misc Changes:

* Auto-kick timer has been increased from 1 minute to 2 minutes, an auto-kick will only occur if your browser is paused/minimized for 2 minutes.
