Patch Notes: Day 3

Day 3: Mok'rul's Feast, Wilderness Course

Mok'rul (Dungeon Boss in T5) is now enhanced, dropping between 1 to 14 Gems on death (5-min respawn).

  • Each Gem is now worth 250 (2.5x+ previous) Royal Favor and 7,500 (2.5x+ previous) Silver.

  • Gems are heavy to carry.

  • Mokrul's Arena burns 20x base energy (T5 default is 15x)

All other NPC reward yields are reduced by 15% during the event to balance out Silver emissions.

Additionally, all rewards in the Agility Course in the Wilderness have been increased by 8x.

Patch Notes

  • Fixed Guild Chest History

  • Reduced healing of Carp, Lobster, and Eel

  • Reduced Obsidian Spawns

  • Increased AFK timer to 2 min

  • Increased Velmora (Swamp Boss) damage against Ranged armor, Velmora now does more damage the fewer players are in the area.

  • Fixed Freeze immunity (now correctly gives players immunity from additional freezes)

  • Increased Item Repair costs for higher Tiers

  • Fixed base gold value for tier 5-6 weapons so they get kept on death more vs stacks of food

  • Increased tier of Dragonsteel weapons to Tier 6 (increasing repair cost)

  • Increased Cloth mats requirement for all Magic Robes

  • Added Nightmare Robe (T4), a new tier of Magic Robes between T3 and the Cultist Robe/Hood and Battlemage.

  • Increased cost to craft Battlemage Robes with the Obsidian Bar, decreased relative Magic Strength

  • Moved some Magic Strength bonus from Staffs/Corrupted Staff/Archemage's Staff to the Robes

  • Cultist robe Magic Strength reduced by 2

  • Buffed Mage's Book by +1 Magic Strength, +1 for Magic Accuracy

  • Reduced ranged bonus penalty for Kiteshields - making tank ranged builds more viable

  • Changed Wicket Shield (anti-range shield) to Spell-Breaker (anti-mage shield) with Magic Defence

  • Level range is now required to attack other players:

    • T3 (25 Level Diff)

    • T4 (50 Level Diff)

    • T5 (Anyone can attack)

  • Fixed Energy Restore bug

  • Fixed F2P usage of Trading Post (exploit)

  • Players that die to other players will always lose all but one items (PvP death) - previously, if an NPC did more damage, it would count as a PvE death and they would keep all their equipment

  • Reduced Special Attack energy cost of Mystbark Shortbow from 55 to 30

  • Removed global messages for T2/T3 artifact drops

  • NPC Reward Changes

    • Shadowsoul Cannibal, Spiritmancer, Knight, and Butcher reduced to reward levels slightly above their original amounts before the Event

  • Fixed some issues with Skull (PvP Red) detection and items dropped on death

  • Affliction Changes

    • Demonic Attack Speed increase (up to 50% at 1 HP) reduced by half, max of 25%

    • Global damage boost if you have an affliction reduced from 15% to 10%

    • Demonic Damage boost reduced from 25% to 15%

  • Fishing Random Event

    • Sometimes while fishing, a bandit will approach you and start attacking

  • Increased rewards (Bloodstained Silver) for Agility Tickets by 1.5x

Mastery Changes

  • Increased Max Health: 10% -> 20%

  • Increased PvP Damage Reduction: 10% -> 15%

  • Increased Magic Defense Bonus by 10.

  • Reduced Frozen Chill Damage @ T5 by 2.5%.

  • When freezing an opponent with Frost spells or Frost Nova, the target(s) will be immune to the root effect for 4s, once the target escapes from the effect.

    • Frost Nova will still apply the slow effects, even if the target is immune to root effects.

  • Players no longer keep their items if killed by another player (when the NPC deals the most damage). It will always be treated as a player kill.

  • Players will no longer lose their items if they end up killing themselves. (Excluding NPC/PvP kills)

Misc Changes:

  • Auto-kick timer has been increased from 1 minute to 2 minutes, an auto-kick will only occur if your browser is paused/minimized for 2 minutes.

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