Patch Notes: Day 3
Day 3: Mok'rul's Feast, Wilderness Course

Mok'rul (Dungeon Boss in T5) is now enhanced, dropping between 1 to 14 Gems on death (5-min respawn).
Each Gem is now worth 250 (2.5x+ previous) Royal Favor and 7,500 (2.5x+ previous) Silver.
Gems are heavy to carry.
Mokrul's Arena burns 20x base energy (T5 default is 15x)
All other NPC reward yields are reduced by 15% during the event to balance out Silver emissions.

Additionally, all rewards in the Agility Course in the Wilderness have been increased by 8x.
Patch Notes
Fixed Guild Chest History
Reduced healing of Carp, Lobster, and Eel
Reduced Obsidian Spawns
Increased AFK timer to 2 min
Increased Velmora (Swamp Boss) damage against Ranged armor, Velmora now does more damage the fewer players are in the area.
Fixed Freeze immunity (now correctly gives players immunity from additional freezes)
Increased Item Repair costs for higher Tiers
Fixed base gold value for tier 5-6 weapons so they get kept on death more vs stacks of food
Increased tier of Dragonsteel weapons to Tier 6 (increasing repair cost)
Increased Cloth mats requirement for all Magic Robes
Added Nightmare Robe (T4), a new tier of Magic Robes between T3 and the Cultist Robe/Hood and Battlemage.
Increased cost to craft Battlemage Robes with the Obsidian Bar, decreased relative Magic Strength
Moved some Magic Strength bonus from Staffs/Corrupted Staff/Archemage's Staff to the Robes
Cultist robe Magic Strength reduced by 2
Buffed Mage's Book by +1 Magic Strength, +1 for Magic Accuracy
Reduced ranged bonus penalty for Kiteshields - making tank ranged builds more viable
Changed Wicket Shield (anti-range shield) to Spell-Breaker (anti-mage shield) with Magic Defence
Level range is now required to attack other players:
T3 (25 Level Diff)
T4 (50 Level Diff)
T5 (Anyone can attack)
Fixed Energy Restore bug
Fixed F2P usage of Trading Post (exploit)
Players that die to other players will always lose all but one items (PvP death) - previously, if an NPC did more damage, it would count as a PvE death and they would keep all their equipment
Reduced Special Attack energy cost of Mystbark Shortbow from 55 to 30
Removed global messages for T2/T3 artifact drops
NPC Reward Changes
Shadowsoul Cannibal, Spiritmancer, Knight, and Butcher reduced to reward levels slightly above their original amounts before the Event
Fixed some issues with Skull (PvP Red) detection and items dropped on death
Affliction Changes
Demonic Attack Speed increase (up to 50% at 1 HP) reduced by half, max of 25%
Global damage boost if you have an affliction reduced from 15% to 10%
Demonic Damage boost reduced from 25% to 15%
Fishing Random Event
Sometimes while fishing, a bandit will approach you and start attacking
Increased rewards (Bloodstained Silver) for Agility Tickets by 1.5x
Mastery Changes
Increased Max Health: 10% -> 20%
Increased PvP Damage Reduction: 10% -> 15%
Increased Magic Defense Bonus by 10.
Reduced Frozen Chill Damage @ T5 by 2.5%.
When freezing an opponent with Frost spells or Frost Nova, the target(s) will be immune to the root effect for 4s, once the target escapes from the effect.
Frost Nova will still apply the slow effects, even if the target is immune to root effects.
Players no longer keep their items if killed by another player (when the NPC deals the most damage). It will always be treated as a player kill.
Players will no longer lose their items if they end up killing themselves. (Excluding NPC/PvP kills)
Misc Changes:
Auto-kick timer has been increased from 1 minute to 2 minutes, an auto-kick will only occur if your browser is paused/minimized for 2 minutes.
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