Patch Notes: Day 2

Day 2: Dark Forest Nightmare

All T4+ NPCs in the Dark Forest now have 2x Artifact Rewards!! Enter the dark forest at your own peril...

Shop Pricing Misconfiguration

The Ballista Bolt (T1) was incorrectly priced at 5 silver. This allowed players to effectively turn Bronze Bars into 500 silver each. We've identified 94 million silver created as a result, and 54 players that profited. This silver will be removed from the involved player's inventories and banks based on the general store sell price of Bronze Bars (10 gold each) to correct the imbalance, as much as possible. If you are affected by this, please create a ticket so we can update you on the timeline for when your account access will be restored.

A bounty will be awarded out of the $25k+ USDC and growing Critical Bug Bounty (5% of Prize Pool) reserved to the player that first reported the issue.

Patch Notes

  • Energy Orb Cap increased from 8 to 10

  • Remove coca leaves from easy drops

  • Increased Stress by 15 if eating Coca Leaves

  • Increase Longbow/Shortbow Armpen

  • On Cash-in, check your chat window for a message telling you how many orbs in last 24h you've used

  • Added Teleport Tab: Capital City to drop tables for Skilling (1/100 chance of curio)

    • This tab allows you to instantly teleport out of any location in game back to the Capital

  • Add Teleblock Scroll to shop (for Melee /Ranged to cast Teleblock on other players)

    • Teleblock blocks all teleports by the victim

    • Teleblock is also a Level 85 spell

  • Dragonsteel Dagger special energy used increased to 30 from 25

  • Change Founder check for Tax to be > 10 orbs instead of ≥ 8 orbs

  • Add Tooltips Info to Affliction statuses (on Hover)

  • Increase all NPC armor bonuses by 15%

  • Increased Skull Clear costs by 10x (Reynard)

  • Fix Scroll Cast (Item Cast) requiring Charges

  • Swamp Boss - Increase Barrage (magic attack) range, chance, damage floor, magic accuracy

  • Shroom Lord event is now over

  • NPC Reward Changes

    • Slightly Buffed: Mini Boss Shaman, Shadowsoul Cannibal/Spiritmancer/Knight, Elite Shadowsoul Cannibal, Wyrmkin Spitter / Hunter / Warrior

    • Slightly Nerfed: Rock Crab, Rock Golem, Possessed Zombie

  • Add Teleport Tab to Curio Drops (1% of Curio drop chance)

Spell Tweaks:

  • Rush Spells

    • Wind Rush: 25 -> 30

  • Blast Spells

    • Earth Blast: 210 -> 180

    • Fire Blast: 180 -> 210

    • Water Blast: 127 -> 137

  • Bolt Spells

    • Earth Bolt: 130 -> 100

    • Fire Bolt: 100 -> 130

    • Water Bolt: 79 -> 89

  • Strike Spells

    • Earth Strike: 80 -> 70

    • Fire Strike: 70 -> 80

    • Water Strike: 44 -> 54

  • Surge Spells

    • Earth Surge: 280 -> 260

    • Fire Surge: 260 -> 280

    • Water Surge: 181 -> 191

  • Wave Spells

    • Earth Wave: 230 -> 210

    • Fire Wave: 210 -> 230

    • Water Wave: 139 -> 149

Combat Masteries:

  • All Masteries

    • Reduce incoming PvP damage from 10% to 12.5%

  • Melee

    • Taunt duration increased from 3s to 10s.

    • Taunt will now increase your melee damage and accuracy by 10% whilst active.

  • Ranged

    • Bounce damage reduction decreased from 12.5% to 10%.

    • Piercing Arrow’s bleed % proc chance increased by 2%, slightly increasing the damage.

    • Trap Master will now also stun the target for 1.5s before applying the trap effects. Applies to bounce. Higher engineering means more damage & CC length for the traps.

  • Magic

    • Master Mind Control will always cause NPCs to attack your current target, can switch to a new target, otherwise they will attack each other.

    • Enhanced Power increased by 3%.

      • Increasing proc chance, damage and effects of elemental spells.

    • Frozen Chill damage increased by 5% @ T5

Note — Something very very special will be coming very soon to the Mastery system. Very special.

NPCs:

  • Shroom Lord

    • Strength Level: 150 -> 180

    • Melee Defence Bonuses: 45 -> 50

  • Swamp Leech

    • Magic Level: 95 -> 115

  • Morkrul, Man-Eater

    • Attack Level: 155 -> 165

    • Defence Level: 95 -> 105

Weapons:

  • Stone Maul special attack reduced to 33% from 50%.

  • Stone Maul melee attack bonuses increased from 82 -> 88.

  • Joltblade melee attack bonuses increased from 80 -> 88.

  • Joltblade melee strength increased from 80-88.

  • Corrupted staff magic level reduced from 80 -> 60.

Equipment:

  • Alanamenti’s Backpack of Attraction now has 10 ranged accuracy, 3 ranged strength and 5 ranged defence.

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