> For the complete documentation index, see [llms.txt](https://cambria-1.gitbook.io/gold-rush-s2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cambria-1.gitbook.io/gold-rush-s2/introduction/getting-loot.md).

# Getting Loot

**Your goal** in Gold Rush is to **extract as much Corrupted Loot 💰 as possible.**  To get this loot,

* kill Monsters (gives ➡️ **Corrupted Artifacts**)
* gather Resources via Mining, Gathering, Woodcutting, etc. (gives ➡️ **Corrupted Curios**)
* open Treasure Chests found deep in the wilds (gives ➡️ **Corrupted Gems**)

<figure><img src="/files/XqBnvnxCKFi7tsBHYaYm" alt=""><figcaption></figcaption></figure>

Your chance to get Corrupted **Artifact** or **Curio** drops is based on two things: the **Difficulty Tier** of the resource or mob 📊, and your current **Reward Multiplier** 💫 which increases the longer you stay outside in a dangerous region (the Reward Multiplier resets after you go back into a safe zone). &#x20;

The more dangerous a region (higher tier), the more **Corrupted Loot** you get.

{% hint style="info" %}
For example, mining **Adamantine Ore** (Tier 4, requires level 80 mining) has a much much higher chance of earning Artifacts than mining **Tin** or **Copper Ores** (Tier 1) in safe zones.
{% endhint %}

<figure><img src="/files/4li1OQOiBmgUrgsTnAJu" alt="" width="526"><figcaption></figcaption></figure>

When you return to the Capital (or any other major city), cashing these **Corrupted Loot** 💰 items to the Royal Treasury (talk to Sir Althus) will give you <mark style="color:green;">**Coins ($$$)**</mark> and <mark style="color:red;">**Royal Favor**</mark> <mark style="color:red;">(👑).</mark>

{% hint style="info" %}
Note: An OTC contract on both Abstract and Ronin exists which allows players to arrange peer-to-peer trades of coins (gold) or other game items for ETH / RON.&#x20;
{% endhint %}

### Luster Value

All Corrupted Loot have a **Luster** value.  This value starts at 100 and gradually decays to 0 over time.  For example, an item that has decayed to luster value of 50 without being traded in will give only 50% of the item's base Royal Favor and Coins value.  Make sure you cash in your artifacts!
