> For the complete documentation index, see [llms.txt](https://cambria-1.gitbook.io/gold-rush-s2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cambria-1.gitbook.io/gold-rush-s2/patch-notes/patch-notes-pre-season-more.md).

# Patch Notes: Pre-Season (More)

## Day 1: Shroom Lord Bonanza&#x20;

<figure><img src="/files/uvMTT4ZYfv7DrxICdmGR" alt=""><figcaption></figcaption></figure>

For Day 1 - the Shroom Lord boss will have 2x the usual Artifact rewards. &#x20;

Additionally, try out the "**Ring of Insight**" (buy this from Sousin's Shop) -> equipping this Ring will give you a chance to get "Tomes of Insight" which you can sell to other players, at the cost of getting 50% less Combat XP.  Tomes gives you instant Combat XP in the style of your choice (Melee, Magic, Ranged) when used.  For players that want to skip the grind - you can buy these in the Trading Post to get ahead.&#x20;

## Patch Notes

* Fixes Mind Control cooldown
* Fixes a bug where maximum hitpoints kept increasing when adding a new mastery point.
* Add slow-down effect to Instant Attack.
* Update slow-down effect of the Frost Nova ability.
* Update spell, special attack and mastery descriptions.
* Reworked the Chain Whip special attacks to not be overpowered against bosses and players.
* Fixed a bug where the Piercing Arrow mastery for ranged was not applying bleed damage.
  * Nerfed this mastery, requiring the player to hit the target successfully for it to roll on bleed chance.
* Added Ammo Recovery mastery upgrade passive for ranged mastery.
* Fix a bug where Evasion multiplier was incorrectly added&#x20;
* NPCs and Ground Items will spawn to the closest walkable tile if dropped or spawned on an unwalkable tile.
* Fix XP dropdown
* Rebalance magic spells, updated configs
* Fixed Evasion Bonuses always showing even when not active
* Added "Ring of Insight" to shop, Tomes of Insight
* Fix chicken and sheep drops
* Added a min damage amount for Mana Reversal (mageslayer bow special attack) if the anti-mage special procs
  * Deal massive damage if target recently casted a magic spell, based on the target's magic power.
* Fixed 200+ stress interactions (50% reduced healing, persistent damage, etc.)
* Added tooltips for Stress / Reward Index / Fatigue to explain the mechanics
* Increased gold value of Treasure Toad
* Disabled Defensive Skilling XP (HP + Defense from skilling) for passive skills (e.g. crafting, smithing) and Chargecrafting
* Bolt / Arrow / Ballista bolts now produce 100 units per Metal Bar
* Fix Falcon Sounds
* Add Frost Nova FX
* Add Stress Items (Strong Ale, Rabbit's Foot, Lucky Charm - that decrease stress or increase reward multiplier) to NPC drops and certain mystery objects
* Fix Earth spell attack delay
* Frost Nova also applies slow for root-immune targets
* Mind Control mastery will prioritize your current target
* Increase Frost Barrage AOE from 1 to 2 tiles
* Extend time of Mind Control spells&#x20;
* Increased Curio earning rate
* Decreased Run Energy regeneration&#x20;
* Coca Leaves now decreases 10 Run Energy and Prayer after it wears off&#x20;
* Prayer Potion reduced (14 prayer + 30% of max prayer)
* Adjusted all Reward Multipliers for bosses / t4 / t5 NPCs
* Barrens and Swamp fishing spots now exclude Trout and Cod (buff)
* Caverns fishing spots now exclude Trout, Cod, and Carp (buff)
* Various Weapon Buffs/Nerfs - see [this doc](https://cambriagg.notion.site/Cambria-Game-Docs-S2-1d16c997bda9808ca31cd60daaba552d?p=1d16c997bda9813696d7d2177f465781\&pm=s) for latest values&#x20;
  * tl;dr nerfed dagger, buffed chainwhip/greatsword/falchion/sword/javelin
  * stone maul now has 100% armorpen on special attack
* Buffed Auto Ballista damage
* Broken Castigator no longer stuns on the chains attack (roots instead)
