> For the complete documentation index, see [llms.txt](https://cambria-1.gitbook.io/gold-rush-s2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cambria-1.gitbook.io/gold-rush-s2/season-2-the-paymasters/paymasters-mark.md).

# Paymaster's Mark

The Paymaster's Mark is a dynamic bounty system that targets the most efficient players in Gold Rush, creating a natural economic balancing mechanism. By identifying and marking top performers, the system incentivizes PvP players to hunt down those extracting the most value from the prize pool.

### Timing and Frequency <a href="#id-8c238928-f68f-4aaa-a02a-656333abe1ce" id="id-8c238928-f68f-4aaa-a02a-656333abe1ce"></a>

* System recalculates the top 100 players across all worlds every 30 minutes and marks them

### Marking Criteria <a href="#id-1bf0ca28-a5f4-4b7a-9652-2d14797d087a" id="id-1bf0ca28-a5f4-4b7a-9652-2d14797d087a"></a>

Players are ranked based on a composite score:

1. Efficiency Score
2. Total Productivity Score - 24h&#x20;
3. Total Productivity Score - Lifetime&#x20;

### **Minimum Thresholds**

* Players must have accumulated at least 10,000 Royal Favor points in the past 24 hours
* Players must have spent at least 100,000 Energy in the past 24 hours

### The Mark's Effects <a href="#d64a860c-eb18-42c4-b4bd-c950d39f7c8a" id="d64a860c-eb18-42c4-b4bd-c950d39f7c8a"></a>

#### Visual Indicators <a href="#c8594b03-43ac-477c-86bf-de07f569da3f" id="c8594b03-43ac-477c-86bf-de07f569da3f"></a>

* Marked players have a visual indicator circling around them
* Marked players are visible on the world map, on a 30 second delay

#### Gameplay Penalties <a href="#id-3e2f43e8-6860-47bb-b566-6450480f09e0" id="id-3e2f43e8-6860-47bb-b566-6450480f09e0"></a>

* **Death Penalty**: Marked players lose ALL items on death regardless of region tier
* **Increased Vulnerability**: Marked players take 15% additional damage from player attacks
* **Restricted Mobility**: Marked players cannot use Teleport Tabs
* **Energy Tax**: Energy consumption increased by 10% while marked

{% hint style="info" %}
Note: This system replaces Season 1's "PvP Bounty" system&#x20;
{% endhint %}
