> For the complete documentation index, see [llms.txt](https://cambria-1.gitbook.io/gold-rush-s2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cambria-1.gitbook.io/gold-rush-s2/season-2-the-paymasters/energy-system.md).

# Energy System

Energy ⚡ is a meter from **0** (Min) to **160,000** that drains while outside safe zones.

<figure><img src="https://3564866494-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpO3CuVhRjUoUM1BPunRO%2Fuploads%2F3MPRv0isbAqxrauLVnfK%2Fimage.png?alt=media&amp;token=76d11c14-7f2e-4756-a76a-2d2a4709773b" alt="" width="563"><figcaption></figcaption></figure>

Upon character creation, players will start with **30,000 Energy** ⚡ <mark style="color:red;">(updated!)</mark> / 160,000.  This energy is drained every few seconds while outside the main Cities (Capital City, New Mortis).  Logging in and out outside of a safe zone will drain a minute's worth of energy.   Refining Skills (crafting/alchemy/etc.) do not drain energy, neither does trading / other activities inside of a City.  Energy drains faster the higher the tier of Region you are in, as follows:

| Region Tier         | Drain Multiplier      |
| ------------------- | --------------------- |
| Tier 1 (Safe Zones) | No Drain              |
| Tier 2              | 1x Base Energy Drain  |
| Tier 3              | 8x Base Energy Drain  |
| Tier 4              | 12x Base Energy Drain |
| Tier 5              | 15x Base Energy Drain |
| Tier 6              | 20x Base Energy Drain |

Your current energy region will be show in the top left of the screen.

### Daily Energy Regen <a href="#banks" id="banks"></a>

Royal Charters allow players to cash in Artifacts and provides passive Energy regen, equivalent to 216,000 Energy every 24 hours. Energy regen is skipped if the player is already at max Energy.

### Energy Orbs <a href="#banks" id="banks"></a>

To restore energy, you can purchase an Energy Orb.   Energy Orbs restore **100,000 Energy** each.  There is no limit to the number of Energy Orbs that can be used. &#x20;

### Other Energy Costs

* Teleportation (Home Teleport, Teleport Scrolls, Teleport Gates)
  * The Travel Planner does not cost Energy

### Focus Points

Focus Points are another ingame resource that limits certain game actions like Slayer tasks, Taskboard tasks, Thieving, etc.  Focus Points can also be used to increase resource return rates for crafting.

### Orb Toxicity

After using 8 orbs in a day, the Orb Toxicity system activates. Any additional orb usage increases energy consumption and reduces efficiency, resulting in diminishing returns for continued farming.
