Patch Notes: Day 6
Guild Tariffs
Only the Top 5 Guilds (24 hour rolling) are exempt from Paymaster taxes now.
Top Guilds have their members marked in Orange names ingame - their members are MARKED - they lose all items on death, making them prime targets for solo players or smaller guilds looking to climb the rankings. Guilds #6-25 have a sliding scale of taxes, while smaller guilds take the full tax. The Top guilds ranking is calculated based on the last 24hr of Royal Favor earnings by the guild (see Rolling 24hr leaderboard for Guilds for your guild's placement). Coming Soon: 0% Split Guild member contributions are halved when calculating Guild Leaderboard rankings, with ability to renegotiate % split with guild members.
Leaving a guild will put you on a 24hr cooldown before you can join any guild again. If you are marked as being in a Top 5 Guild (with Orange name), leaving a guild will continue to mark you for 24hr.

Guild Chest History
For Guilds with extensive Guild Chest log histories, these should now be fixed.
Disconnections, Lag
We are preparing to update to a new server setup in the next few days. We've also pushed a few potential fixes to the disconnections that we will be debugging.
Skill Changes
Magic:
Fire Spells:
Burn damage multiplier reduced by 4%. (12.5% -> 8.5%)
Burn chance is now effected by Enhanced Power (Magic mastery)
30% -> 52.5% @ 200 stress with T5 Enhanced Power
Frost Spells: CC duration decreased by 0.4s
Freeze CC bug fixed
Teleblock changes
Teleblock no longer prevents players from entering & exiting dungeons
Telebock will no longer prevent players from using agility shortcuts
Prayer
Bones Experience: 320 -> 480
Big Bones Experience: 800 -> 960
Chaos Altar changes:
Bones are consumed 2x faster at the Bone Altar: 1.5s -> 0.75s
Increased prayer experience gained from Bone Altar from 50% -> 100%
Tip: Chaos altar grants bonus prayer experience when using a stack of bones on the Altar.
You also have a 50% chance to not consume the bone but still be granted experience
Agility
All agility shortcuts, dungeon entrances, and mines entrances are now a Timed Action (with progress bar) and can be interrupted.
It takes between 0.35 seconds and 3 seconds to use these, scaling on your Agility level
Dungeon Entrance / Exit can now be used even if you are teleblocked
Misc Changes
Attacking other player now marks you as Skulled (Outlaw / red name) in Tier 5, like the other regions
Added Play button to Gold Rush Dashboard
Max Zoom slightly reduced
Bug Fixes
Items on Death now only prioritizes the value of a single item instead of a stack of items for now
This prevents issues where a stack of fungible items was being kept on death vs expensive armor or weapons
Fixed a few exploits around Stress Items - keeping them in inventory after entering a safe zone
Warning message in chat now shows when you try to shoot using a bow with no arrows equipped
Major Performance improvements to Trading Post
F2P Guild Members cannot sacrifice orbs to the Holy Altar
Fix Fishing exploits that were causing server lag
Better handling of safeguards during lag spikes for disconnections, player death
Airdrop artifacts to players affected by the temporary Artifact bug
Fix Antipoison Potion - should give poison immunity after usage
Fix issue with enchanted dragonsteel bolt effects not triggering correctly
Fix an issues where Reward Index was not saved when you logged out or disconnected
Fixes a bug where Enhanced Power would not apply to AOE spells, such as Frost Barrage
Fixes a bug where Enhanced Power could cause Frost Nova to deal no damage
Fixes a bug where the Bounce ability would not show the hit if you missed
Fixes a bug where Fire spellβs burn damage was doubled. - TY Shaz
Mastery Changes
Melee:
Evasion: Increased duration from 10s -> 15s.
Instant Attack: 2H weapons do not have their damage reduced.
Critical Trouble changes
Reduced minimum damage from 100 -> 70
Increased maximum damage % from 20% -> 30%
Special Time: Increased chance to restore special from 6% -> 6.5%
Ranged:
Armor Pen: Increased armor pen by 3% @ T5
Tumble: Reduced cooldown by 2.5s
Bounce Changes
Chance reduced from 70% to 65% @ T5
Bounce damage reduction reduced from 12.5% to 10%
Piercing Ammo Changes
(OLD Damage) % chance * 1.66
(NEW Damage) ((18 * weapon attack speed) / 1.5) (minimum 1.5s attack speed)
Bleed changes
Bleed damage is increased by 50% if the target is moving
Bleed can stack up to 2 times
Magic:
Frost Nova changes
Decreased cooldown by 1s, reducing damage
Enhanced Power now applies to Frost Nova's CC.
Balance Changes
Agility Course Event is over - rewards reduced to 75% of the current amount. We will likely boost this amount after we get around to re-testing the earning potential.
Dragonsteel Daggers drop chance lowered across multiple drops
Increase costs for Cleansing Balm, Coca Leaves, Teleport Gates in shop
Decreased Artifact Rewards for Zombies, Zombies no longer drop stress-related items
Reward Multiplier & Stress Changes
In T3, reduced Reward Index accumulation speed, increased Stress
In T4, slightly reduced Reward Index accumulation speed
In T5, slightly increased Reward Index accumulation speed
Item Changes
Weapons
Adamantine Greatsword Masterwork
Slash: 91 -> 132
Tenacity: 0 -> 10
Poison Resistance: 0 -> 10
Bleed Resistance: 0 - > 10
Burn Resistance: 0 -> 10
Adamantine Greatsword:
Melee Strength: 100 -> 105
Tenacity: 0 -> 5
Poison Resistance: 0 -> 5
Bleed Resistance: 0 - > 5
Burn Resistance: 0 -> 5
Steel Greatsword:
Melee Strength: 77 -> 82
Tenacity: 0 -> 5
Poison Resistance: 0 -> 5
Bleed Resistance: 0 - > 5
Burn Resistance: 0 -> 5
Iron Greatsword:
Melee Strength: 27 -> 32
Tenacity: 0 -> 5
Poison Resistance: 0 -> 5
Bleed Resistance: 0 - > 5
Burn Resistance: 0 -> 5
Iron Spear:
Melee Strength: 16 -> 21
Tenacity: 0 -> 5
Steel Spear:
Melee Strength: 45 -> 50
Tenacity: 0 -> 5
Adamantine Spear:
Melee Attack Bonuses: 45 -> 75
Melee Strength: 64 -> 72
Tenacity: 0 -> 5
Adamantine Spear Masterwork:
Melee Attack Bonuses: 54 -> 80
Melee Strength: 74 -> 80
Tenacity: 0 -> 10
Poison Resistance: 0 -> 10
Bleed Resistance: 0 - > 10
Burn Resistance: 0 -> 10
Battering Club:
Melee Strength: 68 -> 75
Tenacity: 0 -> 5
Stone Maul:
Melee Strength: 86 -> 88
Magic Defense: 0 -> 6
Tenacity: 0 -> 5
Spiked Battering Club:
Melee attack bonuses: 56 -> 64
Strength: 88 -> 94
Tenacity: 0 -> 5
Adamantine Falchion Masterwork:
Poison Resistance: 0 -> 10
Bleed Resistance: 0 - > 10
Burn Resistance: 0 -> 10
Adamantine Battleaxe Masterwork
Poison Resistance: 0 -> 10
Bleed Resistance: 0 - > 10
Burn Resistance: 0 -> 10
Adamantine War Club Masterwork
Poison Resistance: 0 -> 10
Bleed Resistance: 0 - > 10
Burn Resistance: 0 -> 10
Adamantine Chainwhip Masterwork
Poison Resistance: 0 -> 10
Bleed Resistance: 0 - > 10
Burn Resistance: 0 -> 10
Megatur Joltblade:
Special Attack Amount: 60% -> 50%
Ranged Ammo
Dragonsteel Bolt: Ranged Strength: 116 -> 122
Dragonsteel Bolt (e): Ranged Strength: 116 -> 122
Dragonsteel Bolt (i): Ranged Strength: 116 -> 122
Adamantine Bolt: Ranged Strength: 98 -> 108
Last updated