Patch 1.8

Patch 1.8 includes adjustments to the stress / reward mechanics, patches, and other key fixes.

Changes

  • Environmental Stress gain increased 1.5x

  • PvP Trash Rate reduced (prev 0-80%) to 0-50%, with a further 30% reduction for solo kills and 10% for duo

  • NPC Artifact Reward EV increased 1.25x, Boost Drop rate increased 1.2x

    • Increase is to account for shorter runs / lower Reward Mult from increased Stress gain

    • Note: We may increase/decrease this in real time based on run data collected

  • Gear Savior / Trash Rate now scales from 0 to 7.5k Reward Multiplier instead of 10k

    • Max loot potential achieved when pvp victim hits 7,500 Reward Multiplier, lowered

  • War Club spec fixed, now gives up to 1.67x attack speed for 6s, with cooldown of 10s

  • Reduced weight of artifacts by 25%

  • Added a 10s logout timer in T3+ regions - logging out will keep your character in game for 10s

  • Mob HP Increase on multiple attackers changed to trigger at 2 attackers (3 previously), HP increase bumped from 10% per attacker to 15%

  • Added more aggressive safeguards for driveby kill stealing - PvP and PvM kill attribution

Fixes

  • Fixed Shroom Cannon - Yellow Shroom effect CC duration (slow) - 450ms now

  • Fixed NPC Aggro range

  • More fixes to mitigate likelihood of Black Screen crashes in Nitro v1.1 that were caused by the removal of throttling which was preventing players from immediately appearing (PvP invisibility)

  • Disable "Tip" player for now due to issues

  • Fixed ??? Ticket description

Quality of Life

  • Updated description of Teleport Tab to list out restrictions on use

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