Patch 1.8
Patch 1.8 includes adjustments to the stress / reward mechanics, patches, and other key fixes.
Changes
Environmental Stress gain increased 1.5x
PvP Trash Rate reduced (prev 0-80%) to 0-50%, with a further 30% reduction for solo kills and 10% for duo
NPC Artifact Reward EV increased 1.25x, Boost Drop rate increased 1.2x
Increase is to account for shorter runs / lower Reward Mult from increased Stress gain
Note: We may increase/decrease this in real time based on run data collected
Gear Savior / Trash Rate now scales from 0 to 7.5k Reward Multiplier instead of 10k
Max loot potential achieved when pvp victim hits 7,500 Reward Multiplier, lowered
War Club spec fixed, now gives up to 1.67x attack speed for 6s, with cooldown of 10s
Reduced weight of artifacts by 25%
Added a 10s logout timer in T3+ regions - logging out will keep your character in game for 10s
Mob HP Increase on multiple attackers changed to trigger at 2 attackers (3 previously), HP increase bumped from 10% per attacker to 15%
Added more aggressive safeguards for driveby kill stealing - PvP and PvM kill attribution
Fixes
Fixed Shroom Cannon - Yellow Shroom effect CC duration (slow) - 450ms now
Fixed NPC Aggro range
More fixes to mitigate likelihood of Black Screen crashes in Nitro v1.1 that were caused by the removal of throttling which was preventing players from immediately appearing (PvP invisibility)
Disable "Tip" player for now due to issues
Fixed ??? Ticket description
Quality of Life
Updated description of Teleport Tab to list out restrictions on use
Last updated