Patch 1.6

Patch 1.6 contains some balancing patches, improvements to Marks & Dungeons, and more.

Ruined Dungeons

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Note: To stand the best chance against the Blood Mistress, you will need to gather up to 5 Ruined Shards from the monsters in the dungeon. The more Shards you have, the easier the Blood Mistress will be to kill.

  • Marks loot chance in Chest increased to 8%/30%/60%

  • Silver from Chest slightly increased

  • Blood Mistress strength, other scaling reduced by 20%

Marks

New Marks

Mark Name
Mark Effect

Mark of Stoppage

High-damage ranged attacks gain stopping power (1s stagger) at close range. Chance to stagger drops off rapidly with distance.

Mark of the Gaping Maw

Magic spells heal you for 0-12% of damage dealt, based on Stress (higher Stress = lower heal). Halved effect for secondary targets of AoE spells.

Mark of Hungering Thirst

Melee attacks heal for 0-5% of damage, based on Stress (higher Stress = lower heal).

Adjusted Marks

Mark Name
Mark Effect

Mark of Forager's Surge

Changed: Grants 1s movement speed boost after opening a Mystery Object, instantly restore 3 run energy points

Mark of Energy Siphon

Run Energy stolen on Melee Hit increased to 5 pts per hit (was 3 pts)

Mark of Leeching Arcana

Spell Vamp (% of magic damage ⇒ Heal) increased to 5% (was 3%)

Mark of Rending Force

Fixed knockback effect (25% chance to knock back target 2 tiles and briefly stun)

Mark of Slayer's Rhythm

In addition to 1s speed boost on killing an npc or player, instantly restore 3 run energy points

Other Changes

  • Magic spells now stagger npcs between 2 to 6 ticks (prev 3) based on the damage dealt

  • Monster magic defense reduced by 20%

  • Added more sound / visual effects to marks

  • Melee Mastery Lifesteal boost increased by 20%

  • Melee Mastery Damage boost increased by 5%

Fixes

  • Fixed top left section of game being unclickable

  • Fixed Black Mask visibility bypass, World Map flickering / not showing PvP players

  • Fixed Boosts that did not have an effect (instant use)

  • Skulled players were sometimes indicated with white on the minimap

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