# Guilds

> *"Power is not taken. It is delegated, taxed, and made profitable."*\
> — A Viceroy’s Maxim

**Viceroys** are guild leaders who command powerful guilds of adventurers, mercenaries, and gatherers. These Old World aristocrats directly fund their guild members by supplying Charters, Energy, and critical gear in exchange for a pre-negotiated cut of the rewards.  Viceroys compete for dominance over the **Royal Favor Leaderboards** and fight proxy wars through their guilds.

## Getting Started

Viceroys gain their status via the following ways:

* Holding a Cambria Founder NFT, OR
* Own a Tier 3+ [Charter](/goldrush-s3/overview/charters.md)

Viceroys can:

* Create a named Guild
* Invite or kick members at will
* Promote members to **Captain** or **Patron**

## **Charter Slots & Sponsorship**

#### 🎟️ Charter **Slots**

* Each deposited T1 Charter into the Guild unlocks **1 Guild Slot** for a **Free-to-Play (F2P)** player.
* **Sponsored Players** occupy these slots and share their **Royal Favor earnings** with the Viceroy based on a negotiable split.
* If a Sponsored Player leaves or is kicked, they revert to F2P status with all normal gameplay restrictions.

#### :handbag:  **Non-Sponsored Members**

* Players who **own their own Charter** do **not** take up a slot.
* They may join a guild freely and still **share Royal Favor** with the Viceroy in exchange for perks (e.g., steady Energy Orb supply).

## **Reward Splits**

<figure><img src="/files/uAHCcX0uQtyKNuig6MSI" alt="" width="375"><figcaption><p>Guild Invite Configuration</p></figcaption></figure>

#### ⚖️ **Split Mechanics**

* Viceroys set a **custom earnings Split % per member**, when inviting members to Guild
* Max Viceroy fee is **95%** (the invited member must receive at least 5% of the rewards)
* Min Viceroy fee is **5%** (the invited member cannot receive more than 95% of the rewards)
* On cash-in of Corrupted Loot, Coins and Royal Favor from Corrupted Loot is auto-split between the player and the Guild

#### 👑 **Patron Role**

* A **Patron** is a Guild member who receives a share of Royal Favor without occupying a Charter slot (i.e., not a Sponsored Player) by contributing Charters and Energy Orbs to the Guild Chest.
* Patrons are essentially "investors" in the Guild who are brought in to fund the Guild's expenses for an equal split of the rewards.
* The **Guild Leader is always a Patron**.
* Patrons split the Viceroy's portion based on **Total Contribution Score (ETH value of Charters & Orbs deposited into Guild Chest)**

#### 📊 **Contribution Tracking**

Each Patron receives Contribution Points:

* +0.01 per **Charter Slot** they’ve enabled via Charter deposit (based on 0.01 ETH value of T1 Charters)
* +0.0012 per **Energy Orb** deposited to the Guild Chest (based on 0.0012 ETH value of Energy Orbs)

The total Royal Favor generated via Split is distributed **pro-rata amongst all Patrons**, including the Guild Leader.

## **Reduced Paymaster Taxes**

Guilds are ranked on a Rolling 24hr Leaderboard ingame that tracks the Total Royal Favor earned by all its members.  Guilds that are currently at the top of this leaderboard pay less in cash-in taxes to Paymasters, due to the influence and power of the Guild on New Cambria affairs.

Guilds pay between 4-13% (**default is 13%**) in Paymaster taxes, based on their rolling 24hr ranking:

<figure><img src="/files/ERDyslW5QsL0dHTRCXzb" alt=""><figcaption></figcaption></figure>

As a quick summary:

* Rank 1–5 pay **4% → 8%**
* Rank 10 pays about **10.6%**
* Rank 20 pays **\~12.5%**
* Rank 30+ are **essentially at 13% tax**

### Guild Leaderboard :exclamation:

Guild's Rolling 24hr rankings (for purposes of calculating Reduced Paymaster Taxes) are based on **Total Royal Favor earnings that are split to the Guild.**  A player that only splits 5% of their earnings to the Guild, for example, will only count for 5% when it comes to their contribution to the Guild Rolling 24hr rank.

{% hint style="info" %}
The final **Top Guild Leaderboard** (see [Rewards](/goldrush-s3/overview/rewards.md)) does not factor in the guild vs player split, and is based on the total royal favor earnings by members of the guild.
{% endhint %}

## **The Guild Chest & Safe**

#### 📦 **Guild Chest**

* Shared storage accessible by all members.
* Members can **deposit any items**.
* NEW! :sparkles: Guild Leaders can configure the Energy Orb Limit for each sponsored member to limit the amount of Energy Orbs that they can withdraw every 24 hours
* **Captains** can withdraw **additional items** (gold, weapons, armor) from the safe
* **Viceroy** has full access and authority to kick, promote, or change roles.

#### 🔐 **Guild Safe**

* A **separate storage tab** (or object) for high-value items and currency.
* Only **Viceroy** and **Captains** can withdraw.
* Everyone can deposit.
* Ideal for holding rare drops, silver reserves, and strategic resources.

***

## **Roles and Permissions**

| Role        | Can Invite   | Withdraw Gear | Withdraw Energy | Set Splits | Access Safe |
| ----------- | ------------ | ------------- | --------------- | ---------- | ----------- |
| **Viceroy** | ✅ Yes        | ✅ Yes         | ✅ Yes           | ✅ Yes      | ✅ Yes       |
| **Captain** | ✅ (Optional) | ✅ Yes         | ✅ Yes           | ✅ Yes      | ✅ Yes       |
| **Member**  | ❌ No         | ❌ No          | ✅ (8/day)       | ❌ No       | ❌ No        |
| **Patron**  | ❌ No         | ❌ No          | ❌ No            | ❌ No       | ✅ Yes       |

***

## **Guild Tracking**

Guild Leaders can track a variety of metrics for each guild member.  They can also view a log of all items withdrawn and deposited into the Guild Chest and Safe.

#### 🧍 **Per Member**

* Total Royal Favor Earned
* Royal Favor per Day
* Total Resources Gathered&#x20;
* Energy Orbs Withdrawn / Used

#### 🏰 **Guild-Wide**

* Total Split Revenue earned by Viceroy and Patrons
* Contribution Ratios for all Patrons
* Total Active Slots and Sponsored Players

***

## **Leaving the Guild**

Players must cash in all Royal Favor items in their inventory or bank before leaving or being kicked.

* If not, those items are lost.
* All guild access is revoked immediately upon exit.

***

## **Strategy**

Guild management is an economic minigame of trust, control, and output optimization.

Viceroys are incentivized to:

* Sponsor the most efficient adventurers
* Monitor activity
* Adjust splits based on performance
* Prevent defection or sabotage

Even though Viceroys split the returns from their Charter and Orb investments with the adventurers that they sponsor, they benefit from the following:

* Higher placement on the Total Royal Favor Leaderboard (Rolling 24hr Multipliers)
* Guild Chest resource sharing allows for more efficient early game snowballing
* Guild coordination to monopolize resources (e.g. Void chargecrafting altars)
* Guild coordination to tackle tough Bosses, and the World Boss / Guild Stronghold events
* Guilds usually target the best players to maximize their earnings
* Paymaster tax reduction


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