# Ruined Dungeons

<figure><img src="/files/ocd2KX19hneLoaabSJQy" alt="" width="375"><figcaption></figcaption></figure>

> *"The Magus Order claims they can control the Depths.*\
> *All I see is mages digging their own graves."*\
> — Father Trent

For two seasons, players have carved through the wilds of New Cambria in search of relics, treasure, and whatever could be pried loose from the continent’s surface.

In Season 3, that surface finally gives way.

The Crown's reckless excavation efforts have cracked open the land, exposing the first ruptures of an immense subterranean structures built by the Ancients. These breaches are unstable, corrupted, and filled with unclaimed power.

## What are Ruined Dungeons?

Ruined Dungeons are **collapsed access corridors** into the Ancient’s underground city-network that **spawn dynamically** around the overworld and persist until completed or claimed by players.&#x20;

<figure><img src="/files/S7ZmyKIS2Xkl2DPfEdtw" alt="" width="348"><figcaption></figcaption></figure>

Each dungeon:

* has a difficulty that matches the Region Tier where it appears
* is a unique, self-contained instance that 1 other player can follow you into (Invasions)
* contains high-reward enemies, traps, chests, and other surprises

<figure><img src="/files/CuuAMjZ3YJYEf5FGgebr" alt="" width="188"><figcaption></figcaption></figure>

Survive long enough, and you'll reach the Final Chamber, a ritual hall containing:

* a mini-boss encounter
* a Boss Chest loaded with rare loot, silver, and  [Marks](/goldrush-s3/season-3-the-depths-below/marks.md) - powerful buffs that can be freely traded between players and attuned (up to 3 max). &#x20;
  * Tier 3 Ruined Dungeon - 2.5% chance to loot a Mark
  * Tier 4 Ruined Dungeon - 8% chance to loot a Mark
  * Tier 5 Ruined Dungeon - 20% chance to loot a Mark

Entering a Ruined Dungeon changes the appearance of the entrance, letting other passerby know that someone is inside.  Players can follow you in, starting an Invasion.  While you are being invaded, NPC artifact drops will be reduced by a significant amount for both players, until one person remains.  Players can destroy 3 of the Soul Crystals scattered around the Dungeon to kick the invader out, or kill them.

## Surviving the Boss

To survive the Boss's damage and health, you will need to collect Ruined Shards, dropped by the Felfire Demoness and Felfire Thamaturge in the dungeon.  The more Ruined Shards you collect (up to 5), the easier the Blood Mistress will be to kill (Blood Mistress can be 1.8x harder to kill).

## Leaving the Dungeon

<figure><img src="/files/4eFj7FgNQDjSv7roaQhI" alt="" width="375"><figcaption></figcaption></figure>

You can leave a Ruined Dungeon by taking the portal that will teleport you back to the overworld.  This portal will not let you leave if you are being invaded unless you kill the Dungeon boss or kill or otherwise eject the invader.

## Traps

<figure><img src="/files/NjdbaUhUP3Ba55OgOaQd" alt="" width="563"><figcaption></figcaption></figure>

There are 4 types of traps in the Ruined Dungeon:

* Interval-based Fire Traps
* Motion-triggered Fire Traps
* Spiked Ground Traps
* Trapdoor Levers


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