Boosts

The new Boosts System introduces new expedition-boosting buffs that make each expedition feel different and more exciting. Boosts are random consumables that drop while you play (skilling, killing monsters/players, or opening Mystery Objects). They can only be used during the current run, and vanish to dust on death or entering a safe zone.
Important rules:
Boosts only work for your current run.
They disappear if you die or enter a safe zone.
High-tier boosts - especially Tier 4 - can temporarily turn you into an absolute monster if you manage to get multiple of them over the course of a run
Boost Types
There are 9 Boost Types, each with 4 Tiers of effects.
Strong Ale - reduces stress by 10/30/50/200
Lucky Charm - increases current reward multiplier by 5%/15%/35%/100%
Rabbit's Foot - increases reward multiplier by 250/500/750/1500
Body Rune - reduces incoming damage by 4%/12%/25%/50%
Relentless Fury - increases attack speed by 5%/10%/30%/50%
Unshackled Power - increases special attack regeneration by 10%/25%/60%/100%
Cosmetic Wealth - increases artifact drop EV by 5%/10%/20%/50%
Bounty Gather - adds +X% chance to gain additional resources per action
Overclock - increases skilling speed by 3%/8%/16%/35%
How to Get
Boosts drop through a variety of methods during your expedition:
Skilling
NPC Kills
Mystery Objects
Player Kills
Boost Tier
Whenever a boost drop is triggered, it rolls a Boost Type, and the Boost Tier
T1 - 50%
T2 - 35%
T3 - 13%
T4 - 2%
Tier probabilities do not depend on region, source type, or zone tier.
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