Energy
Energy is the primary resource in game. A small amount of energy is consumed every 10s outside of the Safe Zones - the drain amount is based on the Region Tier that you are in.
Burning Energy
Energy is drained while farming outside the Safe Zones:
T2 (Yellow Zone)
0.1x (3.5 energy/s)
T3 (Red Zone)
1x (35 energy/s)
T4 (Deep Red Zone)
1.5x (52.5 energy/s)
T5 (Black Zone)
1.88x (65.6 energy/s)

Gaining Energy
Energy is acquired in one of two ways:
Passive Energy Regen from Charters
Players start with 30,000 Energy. While they have an active Royal Charter (season pass), they will restore 216,000 Energy every 24hours. Energy restores while offline, but only up to a 160k cap.
Energy Orbs (0.0012E each)

Each Energy Orb restores 100,000 Energy. Energy Orbs can be minted with ETH ingame or through the lobby. Players can also trade their minted Energy Orbs with other players for Silver (Trading Post).
NEW! XP Multiplier from Energy
Note: XP Multiplier from Energy is only applied for players with a Ascendant Charter (T3)!
Players can get an XP multiplier bonus based on how much Energy they currently have in their Energy balance from consuming Orbs. The more Energy you have, the bigger the XP boost you earn.
The XP Boost only applies to Combat skills (Melee skills, Ranged, Magic, Prayer, HP).

For reference - 5M Energy = 50 Energy Orbs
Note: There is no longer an Energy cap of 160k - you can store up to 100m Energy.
Note: Using more than 2.5m energy within a rolling 24hr period will begin to apply Orb Toxicity, which increases your Energy burn ingame.
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