diamondMarks

Marks are engravings of forgotten power left behind by the Ancients who carved them into obsidian tablets, now found in the Ruined Dungeons deep beneath the overworld. Though their origins are mysterious, the masses of ever-desparate adventurers have begun to attune these dark artifacts, bending their corrupted magic into combat power, utility, and defensive advantages during Expeditions.

Marks are TRADEABLE buffs dropped from Ruined Dungeon chests. TL;DR:

  • Attuning activates the Mark’s power and gives you its buff (can only be done in Safe Zones)

  • Players can equip up to three Marks at once

  • Unattuning turns the Mark back into a tradable item that you can sell or trade with other players.

  • Categorized into 4 categories: PvM, PvP, Hybrid, or Utility

Choosing the right combination is a core part of Gold Rush's tactical / strategic gameplay.

Marks

Some marks are not yet dropped and will be released in upcoming updates.

Mark
Type
Effect

Mark of the Maniac

Passive

+15% bonus damage scaling with Stress

Mark of Frostroot

Passive

-50% Frost immobilization duration

Mark of Quick Nomming

Passive

Eat grilled food instantly (no combat delay)

Mark of Leeching Arcana

Passive

Spells heal for 5% of damage dealt

Mark of the Pathfinder

Passive

-35% Roaming Threat encounter chance

Mark of the Delver

Passive

Guarantees loot from Mystery Objects

Mark of Venom Guard

Passive

-60% poison damage taken

Mark of the Phoenix Seed

Passive

Prevent death once per 5min, heal to 20% HP

Mark of Salvaged Fate

Passive

+35% Gear Savior trigger chance

Mark of Resilience

Passive

-25% damage taken when multiple players focus you

Mark of Bonecaller

Passive

2x Bones and Big Bones from NPC kills

Mark of Recoil

Passive

Reflect 10% damage taken (max 100 per hit)

Mark of Weighted Fury

Passive

Up to +10% PvP damage at low carry weight (0% bonus at 80% weight)

Mark of the Slayer's Rhythm

Passive

Gives a short (1s) speed boost on killing any NPC or Player

Mark of the Opportunist

Passive

+12% damage to players already in combat

Mark of the Skirmisher

Passive

+20% move speed for 1s after ranged hit

Mark of Rending Force

Passive

25% chance to knockback 2 tiles on hit

Mark of the Forager's Surge

Passive

Gain 1s of movement speed after opening a Mystery object

Mark of the Blademaster

Passive

+25% Special Attack energy regen

Mark of Enduring Stride

Passive

+100% Run Energy regen

Mark of Energy Siphon

Passive

Melee hits steal 3% run energy (max 30% per target)

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