# Changelog

## PATCH V0.3.9 (April 19th)

#### Updates

* Renown Leaderboard is live!  Check your "HOLDINGS" tab on the Lobby for more
* Sword in Stone now shows the exact number rolls for each pull
* Localization is now live (international translations) - full custom translations for Mandarin Chinese (CN) and Korean (KR) in v1&#x20;

#### Changes

* Crypto OTC Trades disabled temporarily while we re-architect the implementation

#### Bug Fixes / QOL

* Decimals removed from item quantity displays
* Fixed memory leak issue with Islands that was causing the game to slow down after long periods of uptime
* NPC Object & Map Object Cleanups now correctly handled on World
* Prevent spamming accept trade button (led to trading bugs)
* Fix Pit Fight Countdown Timer weirdness / edge cases

## PATCH V0.3.8 (Mar 22nd)

#### Updates

* Improved AT Burn to automate distribution, standardize burn cycles, automatically process burn rounds, and update the Arena Token  Burn modal with glow / queued state, etc.
* Better internal Slack tracking and management for liveops events / burn cycles / etc.
* Island NFT holders can now switch between Islands easier via a button in the top left
* Improved backend handling of Islands for performance, improved handling of island teleports to handle edge case TimedAction interrupts, improved handling of disconnects during island loading

#### Changes

* T3 Crop yield increased from 2-4 to 3-5 (same as T1/T2)
* T4 Crop yield increased from 1-3 to 3-5 (same as T1/T2)
* 50% of Trading Post Fees (list, sell) from Cosmetic items now accrues to the Cores NFT Cosmetic Shard burn pool
* Farming Seeds are now also available in Sergi's Shop
* Favor multiplier for Crops increased from 0.5x to 1.2x
* Gathering crops now takes 1s, from 5s
* 25% chance to get seeds back from Crops on harvesting

#### Bug Fixes / QOL

* Can now search for Islands by single numerical digit
* Island NFT holders can now switch between Islands easier via a button in the top left
* Fix unresolved player name in streamer mode
* Fixed issue with supercompost now being shown in Sergi's Shop
* Fixed issue with ??? player names in announcements

## PATCH V0.3.7 (Mar 15th)

#### Farming v0.1

<figure><img src="https://900154034-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDXUPwAXnhT086em1JSeH%2Fuploads%2FhS2jdRN0nGy5RBhTAlSR%2FCleanShot%202026-03-15%20at%2012.41.39.png?alt=media&#x26;token=bcd3716f-6d99-48bd-82a6-a68deec7795c" alt=""><figcaption></figcaption></figure>

Farming is Now Live!  Farming Plots and Composting Bins on Islands and Islets are fully operational. Plant seeds, grow crops, harvest them, and compost diseased plants.  Note: Farming costs no energy!  Just needs Seeds, which drop as rare items from Skilling (mining/gathering/fishing)

Getting Started:

* Seed Drops from Skilling - Seeds now have a chance to drop while Fishing, Gathering, and Mining. Higher-tier seeds are rarer, with weighted drop chances across all 4 tiers.
* Seeds can be planted on your Islet farm to grow into harvestable crops.  Click on the Farming Building and upgrade your Farm to get started.
* Tier-Based Farming System - Crops are organized into 4 tiers with scaling level requirements, growth durations, XP rewards, and yield ranges:

| Tier   | Level Req | Growth Time | Crops                                           |
| ------ | --------- | ----------- | ----------------------------------------------- |
| Tier 1 | 1         | 6 minutes   | Turnip                                          |
| Tier 2 | 40        | 30 minutes  | Barley, Pepper                                  |
| Tier 3 | 60        | 2 hours     | Black Garlic, Crimson Mushroom                  |
| Tier 4 | 80        | 4 hours     | Golden Squash, Sea Pear, Dusk Lettuce, Bone Yam |

* Crops Added to the Supply Drive - Harvested crops can now be turned in at the Supply Drive for Mando's Favor. Crop points are not affected by demand multipliers or priority bonuses.
* Farming Shop NPC (Sergi) - A new NPC has been added to the Islet selling farming supplies, including Super Compost.
* Composting Bin  - Converting scraps into compost requires 3 scraps per 1 compost. Compost can be used to heal diseased crops.&#x20;
* Super Compost - A premium item that grants 24-hour disease immunity to a farming plot so you can plant it and forget, without worrying about disease.  Apply it to any plot via the right-click menu. Super Compost also cures any existing disease on the plot when applied. Available for purchase from the new Farming Shop NPC (Sergi) on the Islet for 10,000 Arena Tokens.

{% hint style="info" %}
**Rare Farming Cosmetics** ✨ - Harvesting crops has a chance to drop rare cosmetic items. Higher-tier crops have better drop odds. Drop table includes Scarecrow Hat, Scarecrow Outfit, Farmer's Hat, Farmer's Overalls, and Rake.
{% endhint %}

#### Updates

* Added Streamer Mode (hide player names)
* Supply Drive item tracking has been reworked - the old hardcoded item list has been replaced with dynamically generated lists from item configurations
* The old standalone Weekly Supply Drive modal has been removed in favor of the integrated rewards UI
* Reworked Glow / Lighting System for performance & visual fidelity - enables auras, better environment lighting, spell / magic lighting, etc.
* New Pit Fights Roster & Balance :ghost:

#### Bug Fixes

* Fixed an issue where dynamic objects (farming plots, composting bins) were not properly cleaned up when teleporting
* Fixed issue where most NPC idles were not playing correctly
* Fixed issue with setting profile picture where it would not immediately update
* Fixed issue where your ETH balance in game was not updating in real time&#x20;
* Fixed issue with Trading Post where sometimes trading post prices would change to lowest listed
* Fixed visual display issue with Withdrawal of ETH / SOL flow where the incorrect token was used to show the withdrawal amount&#x20;
* Fixed a number of login / AFK stuck bugs that were continuously reappearing after long periods of server uptime

## PATCH V0.3.6 (Mar 4th)

### Sword in the Stone Updates

* Excalibur Sword item now only drops if prize pool is above 25,000,000 AT
* 5% of jackpot now goes to previous winner!

### Bug Fixes

* Excalibur buff now persists through server restart
* Companions, emotes, and stickers owned on linked wallets now accessible

### NEW

* **Vanguard Title** - Presale participants will unlock the 'Vanguard' title - LIVE SOON

## PATCH V0.3.5 (Mar 1st)

### Sword in the Stone

<figure><img src="https://900154034-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDXUPwAXnhT086em1JSeH%2Fuploads%2F7UkXKsHFgMl4I1CvH7kt%2FCleanShot%202026-03-01%20at%2004.27.20.png?alt=media&#x26;token=79e37fa1-be34-47ca-b689-5e68fbc93db8" alt=""><figcaption></figcaption></figure>

The SWORD IN THE STONE is a Arena Token microgame that involves a pool accumulating Arena Tokens, and paying out to only those worthy.  To pull on the sword, you will need 100k Arena Tokens.

Gives 7,000 Favor per pull (same AT/Favor efficiency as chest opening).&#x20;

### Updates

<figure><img src="https://900154034-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDXUPwAXnhT086em1JSeH%2Fuploads%2F3Awyq9tXpcxC7aFK276b%2FCleanShot%202026-03-01%20at%2003.07.54.png?alt=media&#x26;token=661720bf-c7f3-4dc9-91ce-45aadae78fc5" alt=""><figcaption></figcaption></figure>

* Island Herbs - Herbs now spawn randomly on the Islets.  Only one can spawn at a time, per Islet.  Herbs cost a small amount of energy to collect, and are used for new T5 recipes.
* Improved signup flow optimized for non-crypto users
* Improved backend handling of Item & Quest tracking (perf)
* Improved backend game room networking infra&#x20;
* Added ability to mute game chat, private messages, and stickers
* Improved various refining (claiming/forging/crafting/cooking) for full visual / audio effect in game

### Changes

* Energy Collector now has [increased energy](https://cambria-1.gitbook.io/core-docs/duel-arena/nft-features#energy-collector) based on the Island Size Tier

### Bug Fixes

* Mouse Drag -> Release on an interactable entity is now treated as a left click (makes hold mouse down to move less annoying)
* Fixed depth handling of Herbs to layer on top / below players correctly
* Fixed an issue with Founder stats / ownership data
* Fixed issues with Cooking Table UI
* Fixed issue with ETH price retrieval&#x20;
* Fixed issue with Gem mining without energy, added safeguards for similar situations
* Fixed an issue where players with high # of companions could not view them in game
* Fixed a bug with NPC dialogues

## PATCH V0.3.4 (Feb 17th)

### Updates

* Island Hubs now share an instance across all Islands.&#x20;
  * To turn your island private, you can toggle this off in the Admin UI
* You can now toggle off all ingame chat / private messages (On/Off/Friends Only)
* Companion NFT Perks now work in First Landing
* Red Envelopes live

## PATCH V0.3.3 (Feb 16th)

<figure><img src="https://900154034-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDXUPwAXnhT086em1JSeH%2Fuploads%2FpfL87a2hk7zjCyU8Nwpg%2FCleanShot%202026-02-16%20at%2003.40.26.png?alt=media&#x26;token=ae372d16-39ae-4f91-aff0-f7dfd317efc9" alt="" width="563"><figcaption></figcaption></figure>

### Updates

* Expanded Island Leaderboard (Top 100 in all skills)
  * Now tracks all Skilling skills - Mining, Fishing, Gathering, Woodcutting, Stone Mining, Cooking, Fishing, Smithing, and Crafting
  * Leaderboard Rewards - every week, during the weekly raffle, we will draw Island NFTs and Energy Orb Packs to lucky winners from the Skilling leaderboards
* Weekly Arena Token Burn is now live!
  * see [#weekly-arena-token-burn](https://cambria-1.gitbook.io/core-docs/duel-arena/misc#weekly-arena-token-burn "mention") for more information
* Energy Collector (get passive energy for Island / Founder NFTs) is now live!
  * see [#energy-collector](https://cambria-1.gitbook.io/core-docs/duel-arena/nft-features#energy-collector "mention") for more information

### Changes

* Core NFT Vouchers re-added
* Skilling Favor values increased by 20%
* Pit Fights rebalanced

{% hint style="info" %}
Note: Starting this week, all refined items (Cooking, Smithing, Crafting) will be cleared at the end of each weekly round (Sunday 3pm ET).  Make sure you cash in all your refined items before the snapshot weekly.  Refined items are any item that you can cash in for Favor with Quartermaster James
{% endhint %}

### Bugs

* Fixed issue with Opera browser

## PATCH V0.3.2 (Feb 7th)

### Updates

<figure><img src="https://900154034-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDXUPwAXnhT086em1JSeH%2Fuploads%2FqDRzfHHwPCnNg9m4oren%2FCleanShot%202026-02-07%20at%2001.13.51%402x.png?alt=media&#x26;token=934675a2-8988-493a-9bec-fb042211ebd0" alt="" width="563"><figcaption></figcaption></figure>

* Islands Chat is now live!  use `/i` in chat to send messages to all players currently on the Island and docked Islets. &#x20;
* Islands in Joryn's interface are now sorted by player count (most active players at the top)
  * Islands in this list also show players online on each island + islets
  * Islet Portal view also shows players online on each Islet in the list
* Minimap now has a custom chunking system that allows it to be more performant (previously was causing micro-stutters on movement due to the massive size of the map / minimap)
  * Duel Arena minimap re-enabled :white\_check\_mark:
* Skill Leaderboard has been added to the Caldaron Duel Arena lobby :arrow\_up:
* New Graphical effects (chromatic aberration, vignette, other shader updates)
* Lighting effects on/off removed to preserve visual fidelity when game footage is shared

### Changes

* T3/T4 Ores now respawn faster
* Tool degrade chance reduced by 10x

### Bugs

* Raw Fish now correctly tradeable&#x20;
* Fixed Smithing XP for T4 and T4+ bars
* Fixed some issues with the lobby and error handling, maintenance screen showing improperly
* Added scale compensation to keep player sprite grounding consistent across scales, fixing collision offsets, movement oddities, and tree interaction / shaking misalignment.

## PATCH V0.3.1 (Feb 4th)

Tiny snack of a patch :yum:

* Juiced up visuals / sfx / experience for Gizmo's Folly (Crash) game&#x20;
* T4+ / T4++ recipes fixed
* User Settings / Preferences now save and apply properly
* Week 2 Rewards live
* New Tab in Cash-in modal that shows recipes for reference
* Fixed "Claim Pending" loop for burning shards (Cores)

## PATCH V0.3 (Feb 3rd)

Patch v0.3 includes some major changes to Islands gameplay and skilling!

#### Islands Skilling Changes

* Island Biomes are live!  Biomes determine what Secondary drops you get from Skilling
* Cash in directly via Quartermaster James on the Island instead of holding in bank
* Mando's Favor from Supply Drive is now dynamic based on 12hour Priority bonuses, relative supply, etc. other multipliers
* Leaderboards showing Favor earned across skills and top refiners
* New Skill: Gathering (Fiber) -> can craft cloth at the Crafting Station

#### Other

* Energy Orb Revenue
  * 60% of Energy Orb revenue will be used for AT burns
* Rare Drops from Skilling boosted significantly, now [chances](https://cambria-1.gitbook.io/core-docs/duel-arena/duel-arena-first-landing/..#rare-drops) scale on Energy burned
* All Rewards rebalanced
  * Dueling
    * 500k Favor per 1 ETH staked
      * Slightly reduced
    * \~1M AT per 1 ETH (has diminishing returns)&#x20;
      * Reduced from 2.4M
    * 150k Energy per 1 ETH
      * Slightly reduced
  * Opening Chests
    * 20k Favor per Chest
      * Increased from 0
  * Arena Token Games
    * No Energy from AT Games
    * Gives 350k Favor per 1M AT burnt in fees
  * Island Skilling
    * Arena Token costs reduced (repair, refining)
    * Mando's Relics, other rare drops chances massively increased (targeting 65% RTP)
    * All raw resources tradeable
    * Favor reduced/increased depending on performance
* Energy Costs changed
  * All energy costs the same across the extraction skills (Fishing, Mining, Gathering)
  * Energy cost based on Tier (200/400/800/1600)
  * Balanced proportionally to Favor (higher tiers have slightly higher base Favor relatively)
  * Rare Drop (voucher, relic) chances based on Energy consumed
  * Woodcutting costs flat 20 Energy per action and does not roll Rare Drops
* Energy Orbs now available in shop for 300k AT
* Social Fishing / Gathering on main Island added
* Various updates to map / npcs / sounds etc. on Islands
* Lowered Founder/Island Boost for Energy Orb
  * Now up to 8% boost if Island / Founder holder
  * Because the boosted Rare Drops (esp. Relic) RTP is so sensitive, these would result in essentially free AT if left at previous values
* Added Faerie Gacha Key (750k AT) and Christmas Key (500k AT) back to Shop
* Energy Orbs give 10k AT per use to smooth the flow

#### Coming in next day or two

* Energy Collector (Energy yield from NFTs)
* Island Chest opening

## PATCH V0.2 (Jan 28th)

Islands mini-updates!

<figure><img src="https://900154034-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDXUPwAXnhT086em1JSeH%2Fuploads%2FxD8Zfqr2eQpS5jyMcblG%2FCleanShot%202026-02-02%20at%2001.43.17%402x.png?alt=media&#x26;token=8855614e-0a4e-46a6-9dc2-a0055c8971b9" alt=""><figcaption></figcaption></figure>


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