Changelog
PATCH V0.3.5
PATCH V0.3.4 (Feb 17th)
Updates
Island Hubs now share an instance across all Islands.
To turn your island private, you can toggle this off in the Admin UI
You can now toggle off all ingame chat / private messages (On/Off/Friends Only)
Companion NFT Perks now work in First Landing
Red Envelopes live
PATCH V0.3.3 (Feb 16th)

Updates
Expanded Island Leaderboard (Top 100 in all skills)
Now tracks all Skilling skills - Mining, Fishing, Gathering, Woodcutting, Stone Mining, Cooking, Fishing, Smithing, and Crafting
Leaderboard Rewards - every week, during the weekly raffle, we will draw Island NFTs and Energy Orb Packs to lucky winners from the Skilling leaderboards
Weekly Arena Token Burn is now live!
see Weekly Arena Token Burn for more information
Energy Collector (get passive energy for Island / Founder NFTs) is now live!
see Energy Collector for more information
Changes
Core NFT Vouchers re-added
Skilling Favor values increased by 20%
Pit Fights rebalanced
Note: Starting this week, all refined items (Cooking, Smithing, Crafting) will be cleared at the end of each weekly round (Sunday 3pm ET). Make sure you cash in all your refined items before the snapshot weekly. Refined items are any item that you can cash in for Favor with Quartermaster James
Bugs
Fixed issue with Opera browser
PATCH V0.3.2 (Feb 7th)
Updates

Islands Chat is now live! use
/iin chat to send messages to all players currently on the Island and docked Islets.Islands in Joryn's interface are now sorted by player count (most active players at the top)
Islands in this list also show players online on each island + islets
Islet Portal view also shows players online on each Islet in the list
Minimap now has a custom chunking system that allows it to be more performant (previously was causing micro-stutters on movement due to the massive size of the map / minimap)
Duel Arena minimap re-enabled ✅
Skill Leaderboard has been added to the Caldaron Duel Arena lobby ⬆️
New Graphical effects (chromatic aberration, vignette, other shader updates)
Lighting effects on/off removed to preserve visual fidelity when game footage is shared
Changes
T3/T4 Ores now respawn faster
Tool degrade chance reduced by 10x
Bugs
Raw Fish now correctly tradeable
Fixed Smithing XP for T4 and T4+ bars
Fixed some issues with the lobby and error handling, maintenance screen showing improperly
Added scale compensation to keep player sprite grounding consistent across scales, fixing collision offsets, movement oddities, and tree interaction / shaking misalignment.
PATCH V0.3.1 (Feb 4th)
Tiny snack of a patch 😋
Juiced up visuals / sfx / experience for Gizmo's Folly (Crash) game
T4+ / T4++ recipes fixed
User Settings / Preferences now save and apply properly
Week 2 Rewards live
New Tab in Cash-in modal that shows recipes for reference
Fixed "Claim Pending" loop for burning shards (Cores)
PATCH V0.3 (Feb 3rd)
Patch v0.3 includes some major changes to Islands gameplay and skilling!
Islands Skilling Changes
Island Biomes are live! Biomes determine what Secondary drops you get from Skilling
Cash in directly via Quartermaster James on the Island instead of holding in bank
Mando's Favor from Supply Drive is now dynamic based on 12hour Priority bonuses, relative supply, etc. other multipliers
Leaderboards showing Favor earned across skills and top refiners
New Skill: Gathering (Fiber) -> can craft cloth at the Crafting Station
Other
Energy Orb Revenue
60% of Energy Orb revenue will be used for AT burns
Rare Drops from Skilling boosted significantly, now chances scale on Energy burned
All Rewards rebalanced
Dueling
500k Favor per 1 ETH staked
Slightly reduced
~1M AT per 1 ETH (has diminishing returns)
Reduced from 2.4M
150k Energy per 1 ETH
Slightly reduced
Opening Chests
20k Favor per Chest
Increased from 0
Arena Token Games
No Energy from AT Games
Gives 350k Favor per 1M AT burnt in fees
Island Skilling
Arena Token costs reduced (repair, refining)
Mando's Relics, other rare drops chances massively increased (targeting 65% RTP)
All raw resources tradeable
Favor reduced/increased depending on performance
Energy Costs changed
All energy costs the same across the extraction skills (Fishing, Mining, Gathering)
Energy cost based on Tier (200/400/800/1600)
Balanced proportionally to Favor (higher tiers have slightly higher base Favor relatively)
Rare Drop (voucher, relic) chances based on Energy consumed
Woodcutting costs flat 20 Energy per action and does not roll Rare Drops
Energy Orbs now available in shop for 300k AT
Social Fishing / Gathering on main Island added
Various updates to map / npcs / sounds etc. on Islands
Lowered Founder/Island Boost for Energy Orb
Now up to 8% boost if Island / Founder holder
Because the boosted Rare Drops (esp. Relic) RTP is so sensitive, these would result in essentially free AT if left at previous values
Added Faerie Gacha Key (750k AT) and Christmas Key (500k AT) back to Shop
Energy Orbs give 10k AT per use to smooth the flow
Coming in next day or two
Energy Collector (Energy yield from NFTs)
Island Chest opening
PATCH V0.2 (Jan 28th)
Islands mini-updates!

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