🪙Other Useful Info

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Energy System Weapons & Combat Resources Inventory, Item Weight Trading Post (Grand Exchange) Durability & Repair General Store Roaming Threats Mystery Objects Lighting and Torches Movement Shops Earning Coins

Energy System

Upon character creation, players will start with 160k Energy. This energy is drained on a per-minute basis while outside the main Cities (Capital City, New Mortis). Refining Skills (crafting/alchemy/etc.) do not drain energy, neither does trading / other activities inside of a City. Energy restores every 8 minutes, whether or not the player is online. Approximately 6 hours of Energy will be available every 24hr period. Logging in and out will drain a minute's worth of energy, to prevent exploits around consumption. Creating a Gate Portal will cost 100 energy.

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In this playtest, there are no ways to restore Energy besides waiting. 180k Energy is restored over the course of a 24hr period.

Banks

Banks are located in city centers + settlements and can be used to store items & equipment. Items stored in your bank will not be lost on death. Click on Arthur to open the bank.

Weapons & Combat

There are 3 main combat types in Gold Rush: Melee, Ranged, and Magic. Each combat type has a wide array of unique weapons and armor to choose to wield.

Melee - Swords and heavy armor to get in close and brawl with enemies.

Ranged - Bows and crossbows and medium to keep your foes at a distance as you attack.

Magic - Staffs and light armor. Powerful spells to inflict huge damage to your enemies. Spells require magical Charges in order to be used.

Weapon Niches

Death

Items in your Inventory will be dropped to the ground on death, excluding Coins (gold) and basic tools. If other players are nearby, they can immediately loot your items. Weapons and armor will lose all durability when dropped on death and will need to be repaired at the Repair Station before they can be used.

Resources

During Gold Rush, you will extract and refine resources gathered from skilling. Throughout the game world, there are resource nodes of varying tiers. The higher the tier of resource, the more dangerous the area where it spawns. See Resourcesfor more.

Inventory, Item Weight

Most items that you can loot have weight. Your inventory is not limited by the number of item slots you have but is limited by the amount of weight you can carry. Being over your max weight capacity will result in negative effects that will limit your mobility and make you a target for Roaming Threats.

Trading Post (Grand Exchange)

The Trading Post / Auction House can be found located near the bank in the Capital City center, as well as near the bank in New Mortis. Here you are able to place buy and sell orders for items you loot while adventuring for other players to purchase.

Durability & Repair

All weapons, armor, and tools have a durability level. This level gradually decreases as these items are used. When the durability of an item is depleted it can no longer be equipped or used. To repair an item, you can visit a Scrapping Table and repair either a single item or all of your repairable items, in exchange for Coins.

General Store

The General Store is run by Gokhan and can be found in both major cities. They offer a place to sell your items quickly for Coins at the base gold value. You can also purchase items other players have sold to the General Store, with a markup.

Coca Leaves and Experience Lamps

There are items in Gold Rush that can help you gain an edge over your fellow players by consuming them. You can find these items as drops from high tier monsters in the world.

  • Coca Leaf - Gives you a temporary speed boost at the cost of some health and your sobriety. Can be used to escape dangerous situations.

  • Experience Lamp - An expensive treasure that will allow you to gain XP in a selected skill after using it. The amount of XP gained from using a lamp is the higher of 1000 XP or your current skill level * 50.

Roaming Threats

Roaming threats are amongst the most formidable threats you can face in Cambria. They spawn exclusively in higher tier regions (to the edge of the map) and pose a significant threat to players while they are in these zones.

  • Banshees - upon being alerted, Banshees will scan for any moving enemies for a duration. If there are still players moving at the end of this scan, the Banshee will emit a bloodcurdling scream, summoning hordes of enemies to attack the closest players. Either kill the Banshee before it can scream, or freeze in place while traversing past.

  • Cyclops - these brute force powerhouses spring from the fel wastes unannounced, killing any that stand in their way. The likelihood of a Cyclops spawning depends on a variety of factors, including player health, whether a player is overweight, and their current defensive bonuses. Cyclops also are much more likely to spawn when more players are clustered together, sometimes appearing in groups to disrupt crowds of players.

Mystery Objects

Scattered around Cambria you will find Mystery Objects. These objects can be attacked to loot the items and valuable resources inside of them. Be on the lookout for vases, crates, and more as you adventure.

Lighting and Torches

Players' adventures are heavily influenced by lighting. As players explore, they will find some areas are more well lit than others. Low light conditions amplify the danger, making both players and enemies deal more damage. Torches provide much needed light, mitigating some of the risks associated with darkness, but only for the torch bearer. Torches can be crafted at a Crafting Bench or purchased from the Armory shop.

Movement

There are several ways to shorten your journey across the world of Cambria. These include Gate Scrolls, Obelisks, and special NPCs.

Obelisks require you to exchange Coins to teleport to another Obelisk on the map. They are located in several locations and can help you quickly traverse to specific areas of the map.

Players can use Gate Teleport Scrolls to create portals to the Capital City or New Mortis. Activating a scroll creates a portal that teleports players to the city specified by the scroll. Only one portal can exist per player at a time and they expire after 15 minutes. Portals can be destroyed by anyone. Central Portals in city centers allow players to teleport back to their placed portal, refreshing its timer. Be aware, using teleport scrolls without being adept in magic could potentially lead to fatal consequences.

Barricades

Barricades can be crafted from Planks (created from Logs at the Sawmill outside the Capital and the Abandoned Village). When used from the Inventory, the player can place a Barricade where they stand, that blocks movement. Only 10 barricades can be set up per player. Barricades can be destroyed by other players, either by attacking it or lighting it on fire (requires 40 crafting). Players can destroy their own barricades instantly at any time.

Shops

There are a total of 13 shops scattered throughout the World Map, mostly around Cities and Settlements. Shopkeepers can sell you their wares for Coins. Different shopkeepers have different types of items and equipment for sale.

Earning Coins

Coins are earned via a variety of sources in the game - mainly from monster loot, mystery objects, and selling items to the General Store or on the Trading Post.

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