# Start Here

<figure><img src="/files/kjLJfGcDfM83cj04rOS4" alt="" width="375"><figcaption><p>Too late to turn back now...</p></figcaption></figure>

In *Dungeons*, players risk **Keys** :key: to enter a procedurally generated death maze where the deeper you go, the **more rewards you earn**.  Your ability to strategize in real time, construct a perfect build, and accumulate maximum power will mean the difference between fortune and ruin. &#x20;

Dungeons is a new home world and expansion inside of the Cambria universe, a browser-based MMORPG built around risk, extraction, and onchain player-driven economies.

{% hint style="danger" %}
Cambria Dungeons is not yet live.  Invite-gated early access will open Friday, May 15th at 7am PT
{% endhint %}

<figure><img src="/files/7IvmkglBVgzC9RUKFToG" alt=""><figcaption></figcaption></figure>

### 1. Get Keys

Purchase Dungeon Keys with USDC (10 Keys = 1 USDC).

### 2. Choose your Build & Stake

Select a combat type (Melee, Ranged, or Magic) and starting gear - glass cannon, hybrid, or tank.  Additionally, choose the number of Keys you want to risk on each run (multiplies rewards).

### 3. Enter the Dungeon

Clear monsters. Smash Mystery Objects. Open chests. Your goal is to loot as many **Artifacts** as possible to maximize your end of run rewards.  You will need to level up, evolve your build, and acquire as many Boosts / Quirks / Affixes / Weapon upgrades as possible to increase in power, as you fight through increasingly brutal floors.

Each floor has a Boss (w/ huge loot) that needs to be killed before you can descend deeper. &#x20;

Each floor (currently maxed at 8) has exponentially increasing difficulty.

### 4. Cash out Rewards

After you inevitably die (or reach the final floor?), all Artifacts collected during your run are cashed out to determine your final Dungeon Coins win.  Coins auto-redeem against the Dungeon Liquidity Pool for USDC (distributed weekly), or can be sold OTC to cash out earlier.

<figure><img src="/files/EX7XZNbCjZgLOFoHDd06" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="216.5546875">Section</th><th>Summary of what's covered</th></tr></thead><tbody><tr><td><a data-mention href="/pages/lTh1M890EievxxR9PeM5">/pages/lTh1M890EievxxR9PeM5</a></td><td>Dungeon Run Rewards</td></tr><tr><td><a data-mention href="/pages/Nc59oWfFtBsbtxDJdbmw">/pages/Nc59oWfFtBsbtxDJdbmw</a></td><td>How the Onchain Stakes work</td></tr><tr><td><a data-mention href="/pages/yxmCP95XVlYISEaWtrVL">/pages/yxmCP95XVlYISEaWtrVL</a></td><td>Quirks, Passives, Abilities, Affixes, Boosts</td></tr><tr><td><a data-mention href="/pages/bIdHikZaGUL4RWWNXkWB">/pages/bIdHikZaGUL4RWWNXkWB</a></td><td>Dungeons -> Islands -> Gold Rush Eco</td></tr><tr><td><a data-mention href="/pages/UyhsRK1E8tUPoAI4LYkE">/pages/UyhsRK1E8tUPoAI4LYkE</a></td><td><mark style="color:red;">Already a First Landing player? Here's the TL;DR</mark></td></tr><tr><td><a data-mention href="/pages/ukubLu5nQDyxHOBEBNGr">/pages/ukubLu5nQDyxHOBEBNGr</a></td><td>Secondary game loop, accessible via the Chancery of the Archipelagos in the Lobby.</td></tr><tr><td><a data-mention href="/pages/0Wcb0bptyqPCr6tZocXq">/pages/0Wcb0bptyqPCr6tZocXq</a></td><td>Degen minigames played with Arena Tokens</td></tr><tr><td><a data-mention href="/pages/tAw7uNlhTIhsFLUCSn6H">/pages/tAw7uNlhTIhsFLUCSn6H</a></td><td>The tradeable Dungeons economic layer, obtainable from the deepest floors.</td></tr><tr><td><a data-mention href="/pages/t2e5iryLeVTdIdjbDnOG">/pages/t2e5iryLeVTdIdjbDnOG</a></td><td>Ingame cosmetics and how they work</td></tr><tr><td><a data-mention href="/pages/mJXJUJ3o047KbGRqjIqH">/pages/mJXJUJ3o047KbGRqjIqH</a></td><td>Commonly asked Questions</td></tr><tr><td><a data-mention href="/pages/FATOVCEZb9IGKbZXdYVp">/pages/FATOVCEZb9IGKbZXdYVp</a></td><td>Economics, Fee Structure, Technical Info, etc</td></tr></tbody></table>

***

*Cambria Dungeons is in active development. Mechanics, values, and systems are subject to change.*


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